# @json-render/react-three-fiber

React Three Fiber renderer for json-render. 20 built-in 3D components for meshes, lights, models, gaussian splats, environments, text, cameras, and controls.

## Installation

```bash
npm install @json-render/react-three-fiber @json-render/core @json-render/react @react-three/fiber @react-three/drei three zod
```

## Entry Points

<table>
<thead>
<tr>
<th>Entry Point</th>
<th>Exports</th>
<th>Use For</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>@json-render/react-three-fiber</code></td>
<td><code>threeComponents</code>, <code>ThreeRenderer</code>, <code>ThreeCanvas</code>, schemas</td>
<td>React Three Fiber implementations and renderer</td>
</tr>
<tr>
<td><code>@json-render/react-three-fiber/catalog</code></td>
<td><code>threeComponentDefinitions</code></td>
<td>Catalog schemas (no R3F dependency, safe for server)</td>
</tr>
</tbody>
</table>

## Usage

```tsx
  threeComponentDefinitions,
  threeComponents,
  ThreeCanvas,
{'}'} from "@json-render/react-three-fiber";

const catalog = defineCatalog(schema, {'{'}
  components: {'{'}
    Box: threeComponentDefinitions.Box,
    Sphere: threeComponentDefinitions.Sphere,
    AmbientLight: threeComponentDefinitions.AmbientLight,
    DirectionalLight: threeComponentDefinitions.DirectionalLight,
    OrbitControls: threeComponentDefinitions.OrbitControls,
  {'}'},
  actions: {'{}'},
{'}'});

const {'{ registry }'} = defineRegistry(catalog, {'{'}
  components: {'{'}
    Box: threeComponents.Box,
    Sphere: threeComponents.Sphere,
    AmbientLight: threeComponents.AmbientLight,
    DirectionalLight: threeComponents.DirectionalLight,
    OrbitControls: threeComponents.OrbitControls,
  {'}'},
{'}'});
```

### ThreeCanvas (convenience)

```tsx
<ThreeCanvas
  spec={'{spec}'}
  registry={'{registry}'}
  shadows
  camera={'{'}{'{ position: [5, 5, 5], fov: 50 }'}{'}'} 
  style={'{'}{'{ width: "100%", height: "100vh" }'}{'}'} 
/>
```

### Manual Canvas Setup

```tsx

<Canvas shadows>
  <ThreeRenderer spec={'{spec}'} registry={'{registry}'} />
</Canvas>
```

## Components

### Primitives

<table>
<thead>
<tr>
<th>Component</th>
<th>Description</th>
<th>Key Props</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>Box</code></td>
<td>Box mesh (default 1x1x1)</td>
<td><code>width</code>, <code>height</code>, <code>depth</code>, <code>material</code></td>
</tr>
<tr>
<td><code>Sphere</code></td>
<td>Sphere mesh</td>
<td><code>radius</code>, <code>widthSegments</code>, <code>heightSegments</code>, <code>material</code></td>
</tr>
<tr>
<td><code>Cylinder</code></td>
<td>Cylinder mesh</td>
<td><code>radiusTop</code>, <code>radiusBottom</code>, <code>height</code>, <code>material</code></td>
</tr>
<tr>
<td><code>Cone</code></td>
<td>Cone mesh</td>
<td><code>radius</code>, <code>height</code>, <code>material</code></td>
</tr>
<tr>
<td><code>Torus</code></td>
<td>Torus (donut) mesh</td>
<td><code>radius</code>, <code>tube</code>, <code>material</code></td>
</tr>
<tr>
<td><code>Plane</code></td>
<td>Flat plane mesh</td>
<td><code>width</code>, <code>height</code>, <code>material</code></td>
</tr>
<tr>
<td><code>Capsule</code></td>
<td>Capsule mesh</td>
<td><code>radius</code>, <code>length</code>, <code>material</code></td>
</tr>
</tbody>
</table>

All primitives share: <code>position</code>, <code>rotation</code>, <code>scale</code>, <code>castShadow</code>, <code>receiveShadow</code>, <code>material</code>.

### Material Schema

<table>
<thead>
<tr>
<th>Property</th>
<th>Type</th>
<th>Default</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>color</code></td>
<td><code>string</code></td>
<td><code>"#ffffff"</code></td>
</tr>
<tr>
<td><code>metalness</code></td>
<td><code>number</code></td>
<td><code>0</code></td>
</tr>
<tr>
<td><code>roughness</code></td>
<td><code>number</code></td>
<td><code>1</code></td>
</tr>
<tr>
<td><code>emissive</code></td>
<td><code>string</code></td>
<td><code>"#000000"</code></td>
</tr>
<tr>
<td><code>emissiveIntensity</code></td>
<td><code>number</code></td>
<td><code>1</code></td>
</tr>
<tr>
<td><code>opacity</code></td>
<td><code>number</code></td>
<td><code>1</code></td>
</tr>
<tr>
<td><code>transparent</code></td>
<td><code>boolean</code></td>
<td><code>false</code></td>
</tr>
<tr>
<td><code>wireframe</code></td>
<td><code>boolean</code></td>
<td><code>false</code></td>
</tr>
</tbody>
</table>

### Lights

<table>
<thead>
<tr>
<th>Component</th>
<th>Description</th>
<th>Key Props</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>AmbientLight</code></td>
<td>Uniform illumination</td>
<td><code>color</code>, <code>intensity</code></td>
</tr>
<tr>
<td><code>DirectionalLight</code></td>
<td>Sunlight-style</td>
<td><code>position</code>, <code>color</code>, <code>intensity</code>, <code>castShadow</code></td>
</tr>
<tr>
<td><code>PointLight</code></td>
<td>Radiates from a point</td>
<td><code>position</code>, <code>color</code>, <code>intensity</code>, <code>distance</code>, <code>decay</code></td>
</tr>
<tr>
<td><code>SpotLight</code></td>
<td>Cone of light</td>
<td><code>position</code>, <code>color</code>, <code>intensity</code>, <code>angle</code>, <code>penumbra</code></td>
</tr>
</tbody>
</table>

### Other Components

<table>
<thead>
<tr>
<th>Component</th>
<th>Description</th>
<th>Key Props</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>Group</code></td>
<td>Container for children</td>
<td><code>position</code>, <code>rotation</code>, <code>scale</code></td>
</tr>
<tr>
<td><code>Model</code></td>
<td>GLTF/GLB model loader</td>
<td><code>url</code>, <code>position</code>, <code>rotation</code>, <code>scale</code></td>
</tr>
<tr>
<td><code>Environment</code></td>
<td>HDRI environment map</td>
<td><code>preset</code>, <code>background</code>, <code>blur</code>, <code>intensity</code></td>
</tr>
<tr>
<td><code>Fog</code></td>
<td>Linear fog effect</td>
<td><code>color</code>, <code>near</code>, <code>far</code></td>
</tr>
<tr>
<td><code>GridHelper</code></td>
<td>Reference grid</td>
<td><code>size</code>, <code>divisions</code>, <code>color</code></td>
</tr>
<tr>
<td><code>Text3D</code></td>
<td>3D text (SDF)</td>
<td><code>text</code>, <code>fontSize</code>, <code>color</code>, <code>anchorX</code>, <code>anchorY</code></td>
</tr>
<tr>
<td><code>PerspectiveCamera</code></td>
<td>Camera</td>
<td><code>position</code>, <code>fov</code>, <code>near</code>, <code>far</code>, <code>makeDefault</code></td>
</tr>
<tr>
<td><code>OrbitControls</code></td>
<td>Camera controls</td>
<td><code>enableDamping</code>, <code>enableZoom</code>, <code>autoRotate</code></td>
</tr>
<tr>
<td><code>GaussianSplat</code></td>
<td>Gaussian splat (.splat/.ply) loader</td>
<td><code>src</code>, <code>position</code>, <code>rotation</code>, <code>scale</code>, <code>alphaHash</code>, <code>toneMapped</code></td>
</tr>
</tbody>
</table>

## Shared Schemas

Reusable Zod schemas for custom 3D components:

```tsx
```

<table>
<thead>
<tr>
<th>Export</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>vector3Schema</code></td>
<td><code>z.tuple([z.number(), z.number(), z.number()])</code></td>
</tr>
<tr>
<td><code>materialSchema</code></td>
<td>Standard material props (color, metalness, roughness, etc.)</td>
</tr>
<tr>
<td><code>transformProps</code></td>
<td><code>{'{ position, rotation, scale }'}</code> schema fields</td>
</tr>
<tr>
<td><code>shadowProps</code></td>
<td><code>{'{ castShadow, receiveShadow }'}</code> schema fields</td>
</tr>
</tbody>
</table>

## ThreeRenderer

<table>
<thead>
<tr>
<th>Prop</th>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>spec</code></td>
<td><code>Spec | null</code></td>
<td>The spec to render as a 3D scene</td>
</tr>
<tr>
<td><code>registry</code></td>
<td><code>ComponentRegistry</code></td>
<td>Component registry from <code>defineRegistry</code></td>
</tr>
<tr>
<td><code>store</code></td>
<td><code>StateStore</code></td>
<td>External state store (controlled mode)</td>
</tr>
<tr>
<td><code>initialState</code></td>
<td><code>Record&lt;string, unknown&gt;</code></td>
<td>Initial state (uncontrolled mode)</td>
</tr>
<tr>
<td><code>handlers</code></td>
<td><code>Record&lt;string, Function&gt;</code></td>
<td>Action handlers</td>
</tr>
<tr>
<td><code>loading</code></td>
<td><code>boolean</code></td>
<td>Whether the spec is streaming</td>
</tr>
<tr>
<td><code>children</code></td>
<td><code>ReactNode</code></td>
<td>Additional R3F elements alongside the spec</td>
</tr>
</tbody>
</table>

## ThreeCanvas

Extends <code>ThreeRendererProps</code> with Canvas options:

<table>
<thead>
<tr>
<th>Prop</th>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>shadows</code></td>
<td><code>boolean</code></td>
<td>Enable shadow maps</td>
</tr>
<tr>
<td><code>camera</code></td>
<td><code>object</code></td>
<td>Default camera config (position, fov, etc.)</td>
</tr>
<tr>
<td><code>className</code></td>
<td><code>string</code></td>
<td>CSS class for the canvas container</td>
</tr>
<tr>
<td><code>style</code></td>
<td><code>CSSProperties</code></td>
<td>Inline styles for the canvas container</td>
</tr>
</tbody>
</table>

## Type Helpers

```tsx

type BoxProps = ThreeProps<"Box">;
type SphereProps = ThreeProps<"Sphere">;
```